It’s a tricky-sticky situation: a game that rewards patience, but only for so long... Win tricks by playing the highest card in the established color. The longer you wait to go out, the more points you score. But don’t delay too long or else you get nothing! Find the sweet spot and victory is your ultimate prize!
About this item
Trick-taking card game designed by famed inventor Reiner Knizia, and inspired by the famous Stanford psychology experiment. The longer you delay “gratification” (going out), the more points you’ll score, but be the last person out and you’ll get nothing!
Trick-taking with a twist.
Includes squishy “marshmallow”-shaped scoring tokens.
Kids learn probability, and strategy.
Players: 2-5, Recommended for ages 10+, Playing Time: 20 minutes.
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